# Metal Shading Language
## Identification
Apple's GPU programming language and compiler environment, recorded as `MTL Compiler` beside OpenGL ES and cross-platform graphics components.
## Notebook evidence
- [[Scanned_20260730-1946|Scanned_20260730-1946]], PDF page 2.
## Relationships and evidentiary boundary
[[Apple]] · [[OpenGL ES]] · [[Rosetta 2]].
The notebook occurrence records research context and page-level proximity. It does not by itself establish ownership, deployment, compromise, coordination, or present-day status.