# Capability-Discovery Market
**Domain:** Labor markets / Tournament design
**Doc Type:** Developed Wiki Node
**Maturity:** Developed
**Collection:** [[collections/Gamification|Gamification Collection]]
## Definition
A **capability-discovery market** couples published tasks with self-selection, verified performance, ranking, portable reputation, and capital allocation. It purchases useful output while revealing people who can repeatedly produce it.
## Significance
Bug bounties and attackathons demonstrate this structure in defensive security. Because the discovered skills can be dual-use, the market is adjacent to cyber-conflict recruitment, but capability discovery alone is not evidence of military direction or covert tasking.
## Sources
- [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]]
- [Immunefi](https://immunefi.com/)
## Routes
[[wiki/Gamified Elicitation and Selection|Gamified Elicitation and Selection]] · [[wiki/Cybersecurity Competition|Cybersecurity Competition]] · [[wiki/Backer|Backer]] · [[wiki/Competitive Performance|Competitive Performance]]