# Capability-Discovery Market **Domain:** Labor markets / Tournament design **Doc Type:** Developed Wiki Node **Maturity:** Developed **Collection:** [[collections/Gamification|Gamification Collection]] ## Definition A **capability-discovery market** couples published tasks with self-selection, verified performance, ranking, portable reputation, and capital allocation. It purchases useful output while revealing people who can repeatedly produce it. ## Significance Bug bounties and attackathons demonstrate this structure in defensive security. Because the discovered skills can be dual-use, the market is adjacent to cyber-conflict recruitment, but capability discovery alone is not evidence of military direction or covert tasking. ## Sources - [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]] - [Immunefi](https://immunefi.com/) ## Routes [[wiki/Gamified Elicitation and Selection|Gamified Elicitation and Selection]] · [[wiki/Cybersecurity Competition|Cybersecurity Competition]] · [[wiki/Backer|Backer]] · [[wiki/Competitive Performance|Competitive Performance]]