# Capture the Flag
**Domain:** Cybersecurity training
**Doc Type:** Developed Practice Node
**Maturity:** Developed
**Collection:** [[collections/Gamification|Gamification Collection]]
## Definition
A cybersecurity **capture the flag (CTF)** is a structured competition in which participants solve security challenges or attack and defend systems to obtain proof tokens called flags. Formats include jeopardy-style problem sets and live attack-defense environments.
## Significance
CTFs make adversarial skill observable and consequential: a vulnerability is actually found, a system is actually compromised within authorization, and performance can route participants into teams, jobs, or research. They therefore combine [[wiki/Costly Signaling|costly signaling]], training, recruitment, and bounded attack.
## Boundary
Authorization is decisive. The same technical action outside the contest scope may be unlawful or harmful.
## Sources
- [Cybersecurity Knowledge and Skills Taught in Capture the Flag Challenges](https://arxiv.org/abs/2101.01421)
## Routes
[[wiki/Bug Bounty|Bug Bounty]] · [[wiki/Red Teaming|Red Teaming]] · [[wiki/Non-Substitutability|Non-Substitutability]]