# Gaming and Defense **Entity class:** Technology-transfer field ## Definition **Gaming and defense** describes the exchange of interfaces, simulation methods, synthetic environments, graphics engines, behavioral models, and training techniques between commercial interactive entertainment and military systems. The bridge includes flight simulation, mission rehearsal, constructive simulation, virtual environments, and human-performance research. ## Relevance to this collection It connects [[wiki/Gilman Louie|Gilman Louie]], [[wiki/Simulation|Simulation]], [[wiki/autonomous systems and military simulation|Autonomous Systems and Military Simulation]], and [[wiki/Army Contracting Command–Orlando|Army Contracting Command–Orlando]]. ## Relationships - **master collection:** [[collections/Terrorism, Counterterrorism, and the Intelligence Environment|Terrorism, Counterterrorism, and the Intelligence Environment]]. - **intellectual neighborhood:** [[wiki/Intellectual Neighborhood of the Counterterrorism Collection|Intellectual Neighborhood of the Counterterrorism Collection]]. ## Sources / Provenance - [U.S. Army, Program Executive Office Simulation, Training and Instrumentation, mission overview](https://www.peostri.army.mil/) (accessed 2026-09-23). **As of:** 2026-09-23