# Incomplete Information Games **Domain:** Game theory **Doc Type:** Developed Wiki Node **Maturity:** Developed **Collection:** [[collections/Gamification|Gamification Collection]] ## Definition **Incomplete-information games** are strategic situations in which players lack full knowledge of other players' types, preferences, capabilities, or information. ## Significance Harsanyi's type-space method represents uncertainty explicitly and underlies the article's analysis of hidden roles and costly signals. ## Sources - [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]] - [Primary or institutional source](https://www.jstor.org/stable/2628393) ## Routes [[wiki/John Harsanyi|John Harsanyi]] · [[wiki/Partially Observable Stochastic Game|Partially Observable Stochastic Game]] · [[wiki/Costly Signaling|Costly Signaling]] · [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]]