# LARP Structure **Domain:** Ludic systems **Doc Type:** Canonical Concept **Maturity:** Developed **Collection:** [[collections/Gamification|Gamification Collection]] ## Definition **LARP structure** is the organization of live-action role play through embodied roles, a shared fictional frame, rules or norms, physical locations, facilitators, props, and consequences negotiated during play. Unlike a conventional board game, the player performs the character through speech and action in a social environment. ## Analytic use The useful variables are not costumes but role allocation: who knows the frame, who can change it, who is performing, who believes, and who is merely watching. Large LARPs distribute authority among designers, game masters, non-player characters, factions, and participants. That makes the form valuable for reading movements in which sincerity, irony, improvisation, and strategic performance coexist. ## Boundary Calling a movement “a LARP” can obscure real belief and harm. Use the comparison to identify mechanics, not to dismiss participants or assert a hidden puppet master. ## Sources - Markus Montola, Jaakko Stenros, and Annika Waern, [Pervasive Games](https://www.routledge.com/Pervasive-Games-Theory-and-Design/Montola-Stenros-Waern/p/book/9780123748539) ## Routes [[wiki/Megagame|Megagame]] · [[wiki/QAnon|QAnon]] · [[wiki/TINAG|TINAG]] · [[wiki/Playable Systems Literacy|Playable Systems Literacy]]