# Playable Systems Literacy
**Entity class:** Concept or analytic term
## Definition
**Ludic literacy** is the ability to read, interpret, and act within rule-governed interactive systems by understanding their goals, feedback, incentives, affordances, and possible strategies. It treats play as a form of systems knowledge rather than mere entertainment. In this vault the developed canonical treatment is [[wiki/Playable Systems Literacy|Playable Systems Literacy]], which carries the concept's applications, relationships, and wider corpus routes.
This former route now continues at [[wiki/Playable Systems Literacy|Playable Systems Literacy]].
## Relationships
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This entry's documented connections are expressed in its definition and related-work routes, with provenance retained in the source-linked material.
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