# Marine Doom **Domain:** Military training / Commercial games **Doc Type:** Developed Artifact Node **Maturity:** Developed **Collection:** [[collections/Gamification|Gamification Collection]] ## Definition ***Marine Doom*** was a U.S. Marine Corps modification of the commercial videogame *Doom II*, adapted in the 1990s as a low-cost tool for team tactics, decision-making, and rehearsal. ## Significance The project is a concrete military-entertainment transfer: a consumer game engine became training infrastructure through modification rather than purpose-built procurement. It illustrates the bidirectional membrane between play and operations while remaining distinct from formal qualification or live-field training. ## Routes [[wiki/Military-Entertainment Complex|Military-Entertainment Complex]] · [[wiki/America's Army|America's Army]] · [[wiki/Synthetic Training Environment|Synthetic Training Environment]] · [[wiki/LARP Structure|LARP Structure]] ## Source - [[articles/gamification/America Loves Games and the Home Court Advantage|America Loves Games and the Home Court Advantage]]