# Preference Discovery
**Entity class:** Concept or analytic term
## Definition
**Preference Discovery** is the inference of an agent's priorities from choices, tradeoffs, corrections, and behavior across contexts.
## Relationships
**Related concepts:** [[wiki/Simulated World|Simulated World]] · [[wiki/Behavioral Analysis|Behavioral Analysis]] · [[wiki/transform function|Transform Function]] · [[wiki/Attention Economy|Attention Economy]]
**Collections:** [[collections/Consciousness Continuity|Consciousness Continuity]] · [[collections/Neurotech|Neurotech]] · [[collections/Machine Succession|Machine Succession]]
**Canonical source article:** [[articles/Mind Uploading and AI — The Host is Reusable and the Person is the Delta|Mind Uploading and AI — The Host is Reusable and the Person is the Delta]]
These links record conceptual dependencies and contrasts. Institutional control, technology transfer, and empirical continuity are tracked as separate relationship types.
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This entry's documented connections are expressed in its definition and related-work routes, with provenance retained in the source-linked material.
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## Simple Reminders, Quotations, and Thoughts
> "Through this step, negative preferences become negative subjective preferences, i.e., the conscious representation that one's own preferences have been frustrated (or will be frustrated in the future)."
> **— Thomas Metzinger**, *2015, Edge annual question “What Do You Think About Machines That Think?”*
[[reminders/Consciousness/Conscious Machines May Suffer by Thomas Metzinger|Conscious Machines May Suffer by Thomas Metzinger]]