# Procedural Content Generation **Entity class:** Computational method **Domain:** Games / simulation / AI ## Definition **Procedural content generation** uses rules, algorithms, models, or learned systems to create environments, objects, missions, characters, dialogue, or other content rather than authoring every instance manually. ## Relationships - **supports:** [[wiki/AI Narrative Systems|AI Narrative Systems]] and [[wiki/Generative Scenario Engine|Generative Scenario Engine]]. - **military context:** scalable scenario and environment production inside a [[wiki/Common Synthetic Environment|Common Synthetic Environment]]. - **related:** [[wiki/Procedural Generation|Procedural Generation]].