# Procedural Content Generation
**Entity class:** Computational method
**Domain:** Games / simulation / AI
## Definition
**Procedural content generation** uses rules, algorithms, models, or learned systems to create environments, objects, missions, characters, dialogue, or other content rather than authoring every instance manually.
## Relationships
- **supports:** [[wiki/AI Narrative Systems|AI Narrative Systems]] and [[wiki/Generative Scenario Engine|Generative Scenario Engine]].
- **military context:** scalable scenario and environment production inside a [[wiki/Common Synthetic Environment|Common Synthetic Environment]].
- **related:** [[wiki/Procedural Generation|Procedural Generation]].