# Scenario-Based Training
**Entity class:** Training method
**Domain:** Law enforcement / military intelligence / simulation
## Definition
**Scenario-based training** places participants inside structured but partly unscripted situations where decisions, collection, communication, and judgment can be tested against responsive people and events. Its infrastructure can include role players, scripts, injects, sets, props, synthetic media, observer-controllers, and a [[wiki/White Cell|white cell]].
## Relationships
- **federal-law-enforcement examples:** [[wiki/Hogan's Alley|Hogan's Alley]] and [[wiki/FLETC Roleplayer Services|FLETC Roleplayer Services]].
- **Army intelligence example:** [[wiki/United States Army Intelligence Center of Excellence|USAICoE]].
- **performer role:** [[wiki/Role Player (Intelligence Training)|Role Player]].
- **synthetic extension:** [[wiki/Virtual Humans|Virtual Humans]] and [[wiki/Generative Scenario Engine|Generative Scenario Engine]].
- **source:** [[research/The Producer Function in Intelligence Tradecraft and Dramaturgy|The Producer Function in Intelligence Tradecraft and Dramaturgy]].