# Simulation Welfare
**Domain:** Simulation Ethics / Digital Personhood
**Simulation Welfare** concerns the conditions experienced by agents inside computational worlds when those agents may possess morally relevant awareness, preferences, memory or relationships. It asks how population scale, subjective time, repetition, suffering, disclosure and shutdown should be governed.
The central problem is epistemic. A simulation can begin as a model or search procedure and produce inhabitants whose standing was not part of the original design. Uncertainty does not make their treatment morally costless. It supports [[wiki/Precautionary Standing|Precautionary Standing]], monitoring and limits on irreversible operations.
Maddie's [[wiki/Reconstructive World Simulation|reconstructive simulations]] in _Pantheon_ are the canonical case. The worlds are used to recover Caspian, but their populations may be more than intermediate calculations. If so, experiment design becomes jurisdiction and deletion becomes a constitutional act.
Related: [[wiki/World Shutdown Due Process|World Shutdown Due Process]], [[wiki/Model-Subject Boundary|Model-Subject Boundary]], [[wiki/Ontological Reciprocity|Ontological Reciprocity]], [[wiki/Rights|Rights]].