# Software Architecture
**Domain:** Software Engineering / Systems Design
**Doc Type:** Canonical Concept Node
**Maturity:** Foundational
**Related:** [[wiki/Structure|Structure]], [[wiki/Capability-Oriented Architecture|Capability-Oriented Architecture]], [[wiki/Host Adapter|Host Adapter]]
---
## Definition
**Software architecture is the arrangement of responsibilities, boundaries, representations, and interfaces that determines how a system can change without losing its identity.** It is expressed in what remains canonical, what may be generated, where effects occur, and which contracts implementations must preserve.
## Project Context
The recovered systems favor small loaders, explicit directories, reusable capabilities, file-native records, generated distributions, and replaceable runtime adapters. The recurring objective is maximum utilization with minimum dependency: preserve the durable thought while allowing hosts, languages, interfaces, and delivery surfaces to change.
## Key Insight
**Architecture is not the stack. It is the pattern of invariants that survives when the stack changes.**
## See Also
[[projects/X and XApps - Drop the Folder and It Runs|X and XApps]], [[wiki/Portable Contract|Portable Contract]], [[wiki/Filesystem as Source of Truth|Filesystem as Source of Truth]], [[wiki/Technical Terms|Technical Terms]]