# Stagecraft, Gamecraft, and Tradecraft
**Entity class:** Integrative analytic framework
**Domain:** Intelligence / simulation / performance
## Definition
**Stagecraft, gamecraft, and tradecraft converge in simulation engineering.** Stagecraft supplies role embodiment, casting, set construction, props, and continuity. Gamecraft supplies interactive world models, controllable agents, scenario tools, telemetry, and replay. Tradecraft supplies cover, placement, access, source handling, deception, and adversarial testing.
The convergent layer is the [[wiki/Producer Function|producer function]]: determining the world, populating it with human and synthetic actors, controlling information available to each participant, introducing events, recording responses, and evaluating action inside the constructed reality.
## Relationships
- **human end:** [[wiki/Hogan's Alley|Hogan's Alley]], [[wiki/FLETC Roleplayer Services|FLETC]], USAICoE role players, and [[wiki/White Cell|White Cells]].
- **computational end:** [[wiki/Games for Training|GFT]], [[wiki/One World Terrain|OWT]], [[wiki/Training Simulation System and Training Management Tool|TSS/TMT]], [[wiki/OneSAF|OneSAF]], [[wiki/Next Generation Constructive|NGC]], and [[wiki/Intelligence Electronic Warfare Tactical Proficiency Trainer|IEWTPT]].
- **acquisition junction:** [[wiki/Army Contracting Command–Orlando|ACC-Orlando]].
- **research and talent junction:** [[wiki/Team Orlando|Team Orlando]] and [[wiki/USC Institute for Creative Technologies|USC ICT]].
- **source:** [[research/The Producer Function in Intelligence Tradecraft and Dramaturgy|The Producer Function in Intelligence Tradecraft and Dramaturgy]].