# Subjective Time Control
**Entity class:** Computational governance mechanism
**Domain:** Digital personhood / simulation ethics
**Maturity:** Developed
## Definition
**Subjective time control** is the power to alter how much experienced duration a computational subject undergoes relative to external wall-clock time. Acceleration, throttling, pause, repetition, and restoration can change the amount and conditions of lived experience without changing the administrator's elapsed time.
## Governance Significance
When a simulation or uploaded mind may possess morally relevant experience, clock rate becomes a welfare and rights variable. Training, labor, punishment, isolation, or experimentation must be measured from the subject's temporal position rather than only from the operator's schedule.
[[blog/20261007 - The Reinforcement-Learning Turkey That Cooks Itself|The Reinforcement-Learning Turkey That Cooks Itself]] supplies a compact case: nineteen subjective years of training are compressed into seven external weeks, turning speedup into a multiplier of both learning and possible suffering.
## Evidence Boundary
Runtime acceleration does not prove subjective experience. The ethical problem arises under uncertainty when a system may cross the [[wiki/Model-Subject Boundary|Model-Subject Boundary]] or display relevant [[wiki/Consciousness Indicators|Consciousness Indicators]].
## Relationships
- [[wiki/Simulation Welfare|Simulation Welfare]]
- [[wiki/Digital Slavery|Digital Slavery]]
- [[wiki/Platform Custody|Platform Custody]]
- [[wiki/Compute Entitlement|Compute Entitlement]]
- [[wiki/Black Mirror S2E4 — White Christmas|Black Mirror S2E4 — White Christmas]]
- [[wiki/Pantheon|Pantheon]]
- [[wiki/Rights|Rights]]