# Substitution Thesis
**Domain:** Conflict theory / Gamification
**Doc Type:** Developed Wiki Node
**Maturity:** Developed
**Collection:** [[collections/Gamification|Gamification Collection]]
## Definition
The **substitution thesis** holds that a bounded symbolic, legal, political, athletic, or digital contest can replace some portion of direct coercion or kinetic conflict by supplying an accepted arena, rules, ranking, and resolution.
## Significance
It is the article's strongest claim and must be distinguished from preparation for war and force multiplication during war.
## Sources
- [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]]
- [Primary or institutional source](https://www.gutenberg.org/files/1084/1084-h/1084-h.htm)
## Routes
[[wiki/Substitution|Substitution]] · [[wiki/Preparation|Preparation]] · [[wiki/Force Multiplication|Force Multiplication]] · [[wiki/Non-Substitutability|Non-Substitutability]] · [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]]