# Substitution Thesis **Domain:** Conflict theory / Gamification **Doc Type:** Developed Wiki Node **Maturity:** Developed **Collection:** [[collections/Gamification|Gamification Collection]] ## Definition The **substitution thesis** holds that a bounded symbolic, legal, political, athletic, or digital contest can replace some portion of direct coercion or kinetic conflict by supplying an accepted arena, rules, ranking, and resolution. ## Significance It is the article's strongest claim and must be distinguished from preparation for war and force multiplication during war. ## Sources - [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]] - [Primary or institutional source](https://www.gutenberg.org/files/1084/1084-h/1084-h.htm) ## Routes [[wiki/Substitution|Substitution]] · [[wiki/Preparation|Preparation]] · [[wiki/Force Multiplication|Force Multiplication]] · [[wiki/Non-Substitutability|Non-Substitutability]] · [[articles/gamification/Lex Sportiva and Winning Without Bloodshed|Lex Sportiva and Winning Without Bloodshed]]