# Trending Paths: A Metric for Evaluating Crowd Simulation **Entity class:** Person **Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]] ## Definition **Trending Paths: A Metric for Evaluating Crowd Simulation** is a person. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/He Wang|He Wang]]. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/Jan Ondřej|Jan Ondřej]]. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/Carol O’Sullivan|Carol O’Sullivan]]. The entry centers on this person's documented work, affiliations, and institutional roles, separating those facts from the activities of collaborators and organizations around them. ## Relationships <!-- BEGIN HUMANIZED RELATIONSHIPS 2026-09-11 --> This entry is routed through [[collections/War With Empire|War With Empire]] and [[collections/Neurotech|Neurotech]]. Its source context is developed in [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] and [[articles/The Next Interface Layer|The Next Interface Layer]]. Status-qualified source edges are preserved in the terminal Research Edges section. ### People and institutional relationships - **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/He Wang|He Wang]]. - **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/Jan Ondřej|Jan Ondřej]]. - **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/Carol O’Sullivan|Carol O’Sullivan]]. ### Publications and research lineage - **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with [[wiki/ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016|ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016]]. ### Technology and research relationships - **Trending Paths: A Metric for Evaluating Crowd Simulation** uses [[wiki/Latent Path Patterns|latent path patterns]]. - **Trending Paths: A Metric for Evaluating Crowd Simulation** uses non-parametric Bayesian inference. - **Trending Paths: A Metric for Evaluating Crowd Simulation** uses [[wiki/Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)|Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)]]. ### Key Relationships - **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**. <!-- END HUMANIZED RELATIONSHIPS 2026-09-11 --> ## Research Edges <!-- BEGIN INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 --> #### Interface and soft-sovereignty graph patch — 2026-09-10 **Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]] **Relationship source:** [[research/Interface and Soft Sovereignty Ecosystem Relationship Graph - 2026-09-10|Interface and Soft Sovereignty Ecosystem Relationship Graph — 2026-09-10]] **Related source articles:** [[articles/The Next Interface Layer|The Next Interface Layer]] · [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] #### Outgoing typed edges - **Edge 105 — `authored_by` → [[wiki/He Wang|He Wang]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 106 — `authored_by` → [[wiki/Jan Ondřej|Jan Ondřej]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 107 — `authored_by` → [[wiki/Carol O’Sullivan|Carol O’Sullivan]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 108 — `published_at` → [[wiki/ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016|ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 109 — `uses` → [[wiki/Latent Path Patterns|latent path patterns]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 110 — `uses` → non-parametric Bayesian inference** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 111 — `uses` → [[wiki/Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)|Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. - **Edge 112 — `compares` → **real crowd data and simulated crowd data**** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. <!-- END INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 --> ## Integrated Relationship Records ### real crowd data and simulated crowd data The relationship value **real crowd data and simulated crowd data** is integrated here because the September 10 graph import supplied it as `compares` of this subject, not as an independently named entity. Its complete active record follows, with headings demoted to preserve this page's hierarchy. <!-- BEGIN INTEGRATED LOWERCASE GRAPH NODE: real crowd data and simulated crowd data --> **Entity class:** Concept or analytic term **Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]] #### Definition **real crowd data and simulated crowd data** is a concept or analytic term. **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**. The entry centers on the concept's meaning, practical use, and boundaries, together with the examples that make the distinction operational rather than merely verbal. #### Relationships <!-- BEGIN HUMANIZED RELATIONSHIPS 2026-09-11 --> This entry is routed through [[collections/War With Empire|War With Empire]] and [[collections/Neurotech|Neurotech]]. Its source context is developed in [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] and [[articles/The Next Interface Layer|The Next Interface Layer]]. Status-qualified source edges are preserved in the terminal Research Edges section. ##### Key Relationships - **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**. <!-- END HUMANIZED RELATIONSHIPS 2026-09-11 --> #### Research Edges <!-- BEGIN INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 --> ###### Interface and soft-sovereignty graph patch — 2026-09-10 **Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]] **Relationship source:** [[research/Interface and Soft Sovereignty Ecosystem Relationship Graph - 2026-09-10|Interface and Soft Sovereignty Ecosystem Relationship Graph — 2026-09-10]] **Related source articles:** [[articles/The Next Interface Layer|The Next Interface Layer]] · [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] ###### Incoming typed edges - **Edge 112 — **Trending Paths: A Metric for Evaluating Crowd Simulation** `compares` → this entry** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`. <!-- END INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 --> <!-- END INTEGRATED LOWERCASE GRAPH NODE: real crowd data and simulated crowd data -->