# Trending Paths: A Metric for Evaluating Crowd Simulation
**Entity class:** Person
**Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]]
## Definition
**Trending Paths: A Metric for Evaluating Crowd Simulation** is a person. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/He Wang|He Wang]]. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/Jan Ondřej|Jan Ondřej]]. Trending Paths: A Metric for Evaluating Crowd Simulation was authored by [[wiki/Carol O’Sullivan|Carol O’Sullivan]]. The entry centers on this person's documented work, affiliations, and institutional roles, separating those facts from the activities of collaborators and organizations around them.
## Relationships
<!-- BEGIN HUMANIZED RELATIONSHIPS 2026-09-11 -->
This entry is routed through [[collections/War With Empire|War With Empire]] and [[collections/Neurotech|Neurotech]]. Its source context is developed in [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] and [[articles/The Next Interface Layer|The Next Interface Layer]]. Status-qualified source edges are preserved in the terminal Research Edges section.
### People and institutional relationships
- **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/He Wang|He Wang]].
- **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/Jan Ondřej|Jan Ondřej]].
- **Trending Paths: A Metric for Evaluating Crowd Simulation** was authored by [[wiki/Carol O’Sullivan|Carol O’Sullivan]].
### Publications and research lineage
- **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with [[wiki/ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016|ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016]].
### Technology and research relationships
- **Trending Paths: A Metric for Evaluating Crowd Simulation** uses [[wiki/Latent Path Patterns|latent path patterns]].
- **Trending Paths: A Metric for Evaluating Crowd Simulation** uses non-parametric Bayesian inference.
- **Trending Paths: A Metric for Evaluating Crowd Simulation** uses [[wiki/Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)|Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)]].
### Key Relationships
- **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**.
<!-- END HUMANIZED RELATIONSHIPS 2026-09-11 -->
## Research Edges
<!-- BEGIN INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 -->
#### Interface and soft-sovereignty graph patch — 2026-09-10
**Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]]
**Relationship source:** [[research/Interface and Soft Sovereignty Ecosystem Relationship Graph - 2026-09-10|Interface and Soft Sovereignty Ecosystem Relationship Graph — 2026-09-10]]
**Related source articles:** [[articles/The Next Interface Layer|The Next Interface Layer]] · [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]]
#### Outgoing typed edges
- **Edge 105 — `authored_by` → [[wiki/He Wang|He Wang]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 106 — `authored_by` → [[wiki/Jan Ondřej|Jan Ondřej]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 107 — `authored_by` → [[wiki/Carol O’Sullivan|Carol O’Sullivan]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 108 — `published_at` → [[wiki/ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016|ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2016]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 109 — `uses` → [[wiki/Latent Path Patterns|latent path patterns]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 110 — `uses` → non-parametric Bayesian inference** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 111 — `uses` → [[wiki/Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)|Stochastic Variational Dual Hierarchical Dirichlet Process (SV-DHDP)]]** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
- **Edge 112 — `compares` → **real crowd data and simulated crowd data**** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
<!-- END INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 -->
## Integrated Relationship Records
### real crowd data and simulated crowd data
The relationship value **real crowd data and simulated crowd data** is integrated here because the September 10 graph import supplied it as `compares` of this subject, not as an independently named entity. Its complete active record follows, with headings demoted to preserve this page's hierarchy.
<!-- BEGIN INTEGRATED LOWERCASE GRAPH NODE: real crowd data and simulated crowd data -->
**Entity class:** Concept or analytic term
**Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]]
#### Definition
**real crowd data and simulated crowd data** is a concept or analytic term. **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**. The entry centers on the concept's meaning, practical use, and boundaries, together with the examples that make the distinction operational rather than merely verbal.
#### Relationships
<!-- BEGIN HUMANIZED RELATIONSHIPS 2026-09-11 -->
This entry is routed through [[collections/War With Empire|War With Empire]] and [[collections/Neurotech|Neurotech]]. Its source context is developed in [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]] and [[articles/The Next Interface Layer|The Next Interface Layer]]. Status-qualified source edges are preserved in the terminal Research Edges section.
##### Key Relationships
- **Trending Paths: A Metric for Evaluating Crowd Simulation** is associated with **real crowd data and simulated crowd data**.
<!-- END HUMANIZED RELATIONSHIPS 2026-09-11 -->
#### Research Edges
<!-- BEGIN INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 -->
###### Interface and soft-sovereignty graph patch — 2026-09-10
**Collections:** [[collections/War With Empire|War With Empire]] · [[collections/Neurotech|Neurotech]]
**Relationship source:** [[research/Interface and Soft Sovereignty Ecosystem Relationship Graph - 2026-09-10|Interface and Soft Sovereignty Ecosystem Relationship Graph — 2026-09-10]]
**Related source articles:** [[articles/The Next Interface Layer|The Next Interface Layer]] · [[articles/The Magic Kingdom and the Managed State|The Magic Kingdom and the Managed State]]
###### Incoming typed edges
- **Edge 112 — **Trending Paths: A Metric for Evaluating Crowd Simulation** `compares` → this entry** — **VERIFIED**; evidence `DISNEY_TRENDING`, `DISNEY_TRENDING_TVCG`.
<!-- END INTERFACE SOFT SOVEREIGNTY RELATIONSHIP GRAPH 2026-09-10 -->
<!-- END INTEGRATED LOWERCASE GRAPH NODE: real crowd data and simulated crowd data -->